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Halo 1 Campaign Levels
halo 1 campaign levels













Campaign levelsPar ScoresPar TimesTerminalsSkullsCampaign level.Welcome to the next instalment in the ‘Ranking the Levels’ series, in which we will be ranking all the levels of a Halo game. Originally MCC contained only Halo 1-2-3-4, but at least you got Legendary achievements. Its main story line revolves around the remnants of the Covenant, still engaged in conflicts against the humans of the planet Reach after the events of Halo: Reach, and now are. Halo 2: Reach is the last Halo game released for the Xbox, with new features and levels being added each day, to keep with the increasing popularity of the video games.

In fact, The Heretic is just one long cutscene. It is a remake of the Halo: Wombat Evolved level RvB, lots of stuff has been pimped and much more has been fucked up.It doesn’t seem fair that the first mission of Halo 2 is ranked as the worst, but don’t be dismayed – the only reason why this level ranks so low is that it isn’t really a level at all. Coagulation, otherwise known as Cockulation, is the best Multiplayer map on Hula Hoop 2. Let’s start with everyone’s best guess as to the ‘automatic’ worst level in the game: 15 – The Heretic, Mission 1Talk (1) For those born without a sense of humour, Halopedia has an article on Coagulation (Level). For this instalment, we will be looking at all 15 levels of Halo 2, the longest game in the Halo series in terms of playable levels.

14 – The Armory, Mission 2Halo 3 logo: Play any Campaign level in Halo 3 while connected to Xbox Live Marathon Durandal symbol: Have Marathon Durandal in your recently played games list and login at Bungie.netAgain, a boring choice – at least you actually get to have some facet of gameplay in this mission, but it isn’t much – there are no enemies, and all you really do is walk around the armory section of Cairo Station in a way reminiscent of the opening section of The Pillar of Autumn from Halo: Combat Evolved, but with better graphics. We know who the Arbiter is and we understand why the Master Chief is where he is (sort of, with help from the manual). In terms of fulfilling its purpose however, this level is an optimal example of a prologue.

The Oracle does its boss fight fairly well, involving an airborne Elite with the shield strength of an Ultra, which is already a fairly tough enemy, that also duel wields Plasma Rifles, has two holographic bodyguards and is given the ability to disappear into pipes when damaged in order to regenerate health. Actually, this level should be higher on the list… 13 – The Oracle, Mission 7The Oracle introduced players who were already shocked at the development that you would be playing as the Arbiter in the previous level, The Arbiter, to another stunning revelation about this new Halo game: the introduction of boss fights. There is also a glitch when the Bandanna Skull activated that lets the player throw endless grenades at the Gunnery Sergeant, Johnson and all the Marines in the station with no consequences.

Why? Well, for one, I haven’t really named this blog after the level specifically, although I already explained that in a previous article – and second, the level itself isn’t really that bad – it’s just that all of the levels in Halo 2 are good, and ranking them is only possible based on a scale of relative quality. 12 – Sacred Icon, Mission 10Despite the fact that this blog is named after it, the mission Sacred Icon is ranked low on this list. At least the music is good, although it will become apparent that is a given in Halo 2 as Marty O’ Donnell does a fantastic job with the soundtrack.

There is a strange glitch involving a Brute Chieftain sometimes being seen lying dead in a doorway, although more often than not it is simply an Honour Guard. It is the only level in which Flood can be seen using Brute Plasma Rifles, but other than that there’s not much that’s unique about it. 11 – High Charity, Mission 14The penultimate level of Halo 2 should have been spectacular, and although High Charity is a fairly entertaining romp through the rapidly Flood-infested Covenant Holy City it suffers from tight corridor syndrome which limits gameplay options. There are some positives to this mission, including the atmospheric interior sections and some really great music, but this level is overshadowed by the others in the Halo 2 campaign. It just involves a lot of tight corridors and Flood encounters, and so like The Oracle it ranks fairly low on this list.

There are very few invisible barriers in this mission, so well-timed grenade jumps can allow players to explore a huge area outside the playable area and also fight through the level from the rooftops. Some of the best parts of this level are in tight enclosed spaces, because the level uses its tight sections to its advantage with atmospheric music and plenty of cover against the onslaught of Jackal Snipers. 10 – Outskirts, Mission 4The first level in any Halo game to be set on Earth, Outskirts sets the scene for Halo 2’s desperate struggle against an oncoming Covenant invasion. Sadly, this feature was cut, but the Warthog run would return in Halo 3. Interestingly, this level was originally supposed to include a Warthog run through the final section of the Forerunner Dreadnought that would have been reminiscent of the final level of Halo: Combat Evolved.

The music creates a fantastic atmosphere here, and the final battle with the Elites has music that is timed to the repeated firing of Cairo Station’s Super-MAC that creates excellent ambience when fighting the final squad of Elites. This level also has a fantastic space segment, in which the player fights outside the station in low gravity against Elite Rangers who are attempting to board. The level allows players the choice of starting weapon, unlike Halo: Combat Evolved which forces players to pick up a Magnum and then an Assault Rifle when combat begins. 9 – Cairo Station, Mission 3The first level of Halo 2 jumps players right in, fending off an invasion from a Covenant boarding party almost as soon as the level begins. Overall, this level has a great vehicle section but too much emphasis on defence against waves of enemies in the early segments, though this can make for a fun challenge on higher difficulties or with various Skull combinations.

The music in this level is fantastic, tracks like ‘ Flawed Legacy’ and ‘ Follow’ for the Banshee section create the perfect atmosphere for their respective sections. In that sense, The Arbiter does a very good job of encouraging players to adapt to this new style of gameplay – rewarding stealth kills by having enemies that notice you spawn more enemies to help them, and by killing them stealthily you prevent them from doing so. 8 – The Arbiter, Mission 6The Arbiter’s introductory level was controversial back in the day, and few people accepted the level for what it was – a chance to attempt a more stealth-orientated style of gameplay into Halo. This mission also contains a rare Easter Egg, the elusive Megg, which requires the player to complete the entire mission on Legendary without taking any damage.

halo 1 campaign levelshalo 1 campaign levels

After witnessing the betrayal of the Elites from the point of view of the Arbiter, Uprising gives the player a chance to blow off some steam and deal out sweet revenge. Your only objective is to get revenge on the Brutes.

halo 1 campaign levels